Project Correl is a collaborative experiment in multi-presence virtual reality (VR) illustrating the development of complex assemblies inside virtual space. A shared, digital extension to our physical reality that proposes a dynamic new relationship between human creators and machine logic. Powered by Unreal Engine, Project Correl demonstrates the possibilities of emerging immersive technology in architecture.
▼参观者沉浸在虚拟环境中，根据自身的喜好选择组件并调整大小和位置，visitors will be immersed in the virtual environment to select, scale and place components according to their preference
Correl项目是扎哈·哈迪德建筑事务为“第二自然设计（Design As Second Nature）”展览所设计的项目，它将房间尺度追踪与高性能图形功能相结合。
Founded in 2014, Zaha Hadid Virtual Reality Group (ZHVR) is working to shape immersive VR technology for architectural design, including real-time modelling and visualisation tools. ZHVR is focussed on the production of VR as a design tool and researching the potential of specific technologies that can enhance the architectural design process.
Partnering with leaders in the development of immersive software and hardware technologies: Unreal Studio, HP Virtual Reality Solutions, NVIDIA and HTC VIVE, ZHVR combined room scale tracking with high powered graphics capabilities to develop Project Correl for Zaha Hadid Architects ‘Design As Second Nature’ exhibition at the University Contemporary Art Museum (MUAC) in Mexico City.
▼两人（最多可容纳三人）同时参与组件构件，two people (up to three) immerse themselves in the virtual environment
Project Correl invites visitors to the exhibition to collaborate in real-time, experiencing scale and digitally augmented design to collectively build a virtual structure that will grow over the coming months. Progressive iterations of this digital structure will be captured and exhibited in the gallery as scaled 3D-printed models.
▼不同尺度的组件相互连接，形成一个组团，components connect with others to form a cluster
Visitors will be immersed in the virtual environment with up to three others at the same time, moving freely in digital space to select, scale and place components according to their preference and a dynamic set of rules assigned to act depending on the chosen scale of the component. “This is possible thanks to Unreal Studio, the free real-time technology that helps architects visualize our most creative ideas,” explains Helmut Kinzler, head of ZHVR.
While the virtual construction components and the guiding principles informing the placement algorithms have been designed by Zaha Hadid Architects, the scale of the components and their position of placement is entirely up to the visitor.
▼组团的组件越多，它在VR空间中存在的时间就越长，the more components connected together within any cluster, the longer it will exist in the VR space
Individually placed components will soon disappear from the VR space unless they are connected with others to form a cluster. The more components connected together within any cluster, the longer it will exist in the VR space. Every cluster or component connected directly to the primary structure within the virtual space will remain as a permanent element of the design.
▼与虚拟空间中的基础结构直接连接的组件或组团将会成为设计的永久性元素，every cluster or component connected directly to the primary structure within the virtual space will remain as a permanent element of the design
The emerging virtual structure created from the accumulated placement of components acts as a collective memory and is defined by principles that echo systems of growth evident in the natural world, an on-going sector of research by Zaha Hadid Architects.
Project Correl presents visitors to Zaha Hadid Architects ‘Design As Second Nature’ exhibition at MUAC with a real-time VR experience demonstrating the remarkable possibilities immersive technologies will offer architects to collaborate and design in augmented reality.
▼单人构建模型时的界面显示，the screen when there is just one participant
“第二自然设计（Design As Second Nature）”展览已于2018年10月20日在墨西哥城的MUAC（University Contemporary Art Museum）开幕，展览时间将持续至2019年3月3日。
The ‘Design As Second Nature’ exhibition at MUAC, Mexico City explores Zaha Hadid Architects’ methodology and creative process, showcasing the studio’s 40 years of experimentation into new design and construction techniques as well their research of material innovations. The exhibition continues until 03 March 2019.
Designer: Unreal Studio, HP Virtual Reality Solutions, NVIDIA, HTC VIVE
Location: University Contemporary Art Museum (MUAC) , Mexico City