感谢 nendo 予gooood的分享。更多关于他们:nendo on gooood。
Appreciation towards nendo for providing the following description:
现代的大部分骰子都呈立方体形状,而本案中,nendo再现了古代曾使用过的棍状骰子。从同一中心出发的圆棍形成了不同分枝,棍的顶端标记着数字。
▼线性骰子,linear-dice © Akihiro Yoshida
While most modern dice are cube-shaped, many dice thought to have been used in ancient times have been excavated in the form of sticks, which inspired the creation of three types of dice that bear the numbers by means of sticks that branch radially from the center.
▼设计概念,concept © nendo
▼三种线性骰子,three types of linear-dice © Akihiro Yoshida
nendo共推出了三种骰子。第一种,四根分枝以三点支撑,顶端标记着1到4的数字。第二种,六根分枝以三点支撑,顶端标记着1到8的数字。第三种,八根分枝以四点支撑,顶端标记着1到6的数字。
Four sticks stand at three points to bear the numbers “1 to 4”. Six sticks stand with three points to bear the numbers “1 to 8”. Eight sticks stand with four points to bear the numbers “1 to 6”.
▼四枝骰子,four sticks dice © Akihiro Yoshida
▼六枝骰子,six sticks dice © Akihiro Yoshida
▼八枝骰子,eight sticks dice © Akihiro Yoshida
设计旨在摆脱传统“表面”的束缚,以“线条”重构骰子,赋予这一熟悉的功能和动作以新的体验。将线性骰子握在手中的印象和掷出后的滚动方式都令人耳目一新。
The goal was to bring a new sensation to familiar uses and actions, including the impression of holding the dice in one’s hand and the way they roll after being thrown, by deliberately reconstructing the dice with “lines” instead of the conventional “surfaces”.
▼与众不同的投掷体验,bringing a new sensation to familiar uses and actions © Akihiro Yoshida
▼以“线条”重构骰子,reconstructing the dice with “lines” © Akihiro Yoshida
Client: ichido°
Collaborator: Jisu Yun
Photographer: Akihiro Yoshida
2021.10
More: nendo 更多关于他们:nendo on gooood


















这不是古代打仗用来扎🐎脚的吗
这。。到底是增加束缚还是摆脱束缚搞不清楚么。
无用的设计、、、、
鬼子把扎轮胎的钉子重新定义so funny
啊这。。。四根棍的不还是六个面吗?
没正经活干的空虚、、、
当你设计了一样物品,还要给使用人规定姿势和角度的时候,它就是个垃圾。
好家伙,你能蹲着用马桶拉屎吗
有趣
搞笑吧,请问六枝和八枝的骰子怎么判断摇中的数字?这个最关键的问题不说,其他的介绍等同于无,这个设计也就看不到意义。
不是吧,观察力这么差吗?
可能是俯视到的数字结果只有一个是正面的其他是在侧面,你仔细观察一下
怎么玩?
草图小人呢T-T
想知道这怎么判断投掷的结果呢
有意思