非常感谢 Carlo Ratti Associati & Italo Rota将以下内容授权gooood发行。更多关于他们:Carlo Ratti Associati on gooood,Italo Rota on gooood
Appreciation towards Carlo Ratti Associati & Italo Rota for providing the following description:
建筑师Italo Rota和国际设计创新工作室CRA-Carlo Ratti Associati共同公布了2023年米兰设计周的一个项目——将米兰的城市植物园改造成世界上最大的游戏板。“Walk the Talk”被设计成为一种易于上手的“选择你自己的路径”的冒险游戏,项目挑战玩家去发现和反思日常生活中可持续的灵活选项。装置采用可收集能量的瓷砖,能够在白天和夜晚产生动态的灯光和声音效果。该项目是为全球能源公司Eni所设计的,并作为设计周的INTERNI Re-evolution部分进行展出,向公众开放至2023年4月26日。
Architect Italo Rota and international design and innovation office CRA-Carlo Ratti Associati have unveiled a project for Milan Design Week 2023 that transforms the city’s Botanical Garden into the largest game board in the world. Designed as an accessible “choose your own path” adventure, “Walk the Talk” challenges players to discover and reflect on everyday choices for a sustainable mobility. The installation features energy-harvesting tiles that produce dynamic light and sound effects during day and night. The project is developed for global energy company Eni as part of the Design Week’s INTERNI Re-evolution exhibition, and will be open to the public until 26th April 2023.
▼项目鸟瞰, Bird’s eye view © Marco Beck Peccoz
“Walk the Talk”的路径结构象征着漫步米兰,使用城市主要地标作为标志。它由400多块木质砖和32种不同类型的图标组成,分布在3500平方米的范围。每一个图标都代表了游戏主题中的障碍物和解决方法:从交通到公共运输工具和共享电动汽车等。无论是单独还是多人玩家,都可以在这里为诸如过度拥挤的社区或缺乏步行道的城市问题寻找可持续性解决方案。当玩家们遇到十字路口和交叉路口时的行进路线取决于他们自己的选择。
The “Walk the Talk” path is structured as a metaphorical stroll around Milan, featuring the city’s major landmarks. It is made up of over 400 wooden tiles and 32 different types of icons spread across 3500 square meters. Each one represents either an obstacle or a solution to the game’s theme of urban mobility: from traffic to public transportation and electric car sharing. Players – either alone or in tandem with others – navigate their way through the city by finding sustainable solutions to challenges such as overcrowded neighborhoods or lack of pedestrian areas. Their route depends on the choices they make, as they encounter various crossroads and intersections along the way.
▼由不同图标和地标组成的路径, Path made of different icons and landmarks © Marco Beck Peccoz
▼在十字路口的玩家, Players at the crossroads © Marco Beck Peccoz
▼漫步路径,Stroll around the path © Marco Beck Peccoz
项目的彩色地砖是用特殊的发光清漆和薄膜制成,这些材料在白天收集和储存能量,在太阳落山后能够持续释放光芒,整个园区的低密度照明系统增强了这种发光效果,为空间增添了富有情调的氛围,让游客可以在天黑后能继续玩耍。“Walk the Talk”路径是与游戏设计团体Blob Factory Gaming studio共同打造的,并在平面设计方面采用了FM milano工作室的理念。
The path’s colored tiles are produced with a combination of special luminescent varnishes and films which harvest and store energy during the day and release a prolonged glow after dusk. This glowing effect is enhanced by a low-intensity lighting system throughout the garden, adding an atmospheric quality to the space and allowing visitors to play the game after dark. The “Walk the Talk” path is designed along with game designer collective Blob Factory Gaming studio, and with graphic design concept by studio FM milano.
▼夜间的发光效果, Glow effect at night © Marco Beck Peccoz
“‘Walk the Talk’使用的游戏框架使游客与深受民众喜爱的植物园之间形成对话。它提供了一种参与这个历史地点和城市的方式,并且人们可以再参与中分享自己的体验。”Italo Rota Building Office的创始人Italo Rota说道。
“Walk the Talk” uses the gaming framework to form a dialogue between the visitor and Milan’s much-loved Botanical Garden. It provides a participatory way to engage with this historical location and with the city, as well as an experience that people can share.” says Italo Rota, founder of Italo Rota Building Office.
CRA的创始人兼麻省理工学院Senseable City Lab的负责人Carlo Ratti表示:“未来的城市交通对灵活性提出了巨大的挑战,这需要各界集体的理解与参与。在这个数字游戏化无处不在的时代,我们想要尝试实体游戏的形式——因此诞生了有史以来最大的游戏板。‘Walk the Talk’是一种平易近人的体验,可以帮助我们快速开启有关未来交通灵活性的对话。”
“The future of mobility presents substantial challenges which require collective understanding and participation,” says Carlo Ratti, founding partner at CRA and director of the MIT Senseable City Lab: “At a time when digital gamification is everywhere, we wanted to experiment with a physical game board – one of the largest ever made. “Walk the Talk” is an accessible experience to help jumpstart an important conversation about the future of mobility.”
▼参与其中的玩家, Participating players © Marco Beck Peccoz
CRA在多个项目中探索了城市可持续交通的主题,同时也与Carlo Ratti的麻省理工Senseable City Lab共同开启了相关研究。项目包括“巴黎新政”,这是一个展览项目,设想了随着自动驾驶汽车的推广,巴黎高速公路在2050年将会变成什么样子;“Anas智慧道路”,一个与意大利道路机构ANAS合作的项目,实施数字集成高速公路来改善交通的管理与安全。在米兰市,CRA为MIND-米兰创新区(2015年世博会旧址)制定了总体规划,其中包括办公室、研究中心、米兰大学未来的科技园区,以及一个带有自动驾驶摆渡车的计划共享的社区。
CRA has explored the theme of sustainable urban mobility in a variety of projects, both as a design studio and by drawing on research conducted by Carlo Ratti’s MIT Senseable City Lab. Projects include the “New Deal Paris”, an exhibition project envisioning how Paris’ highway might look like in 2050 with the widespread adoption of autonomous mobility; and “Anas Smart Road”, a collaboration with Italy’s leading road agency ANAS to implement a digitally-integrated highway to improve safety conditions and traffic management. In the city of Milan, CRA has designed the master plan for MIND – Milano Innovation District (former site of 2015’s World Expo), featuring offices, research centers, the future Science Campus of the University of Milan, and a neighborhood planned for shared, self-driving shuttles.
▼实体游戏探索城市交通的未来, Physical games explore the future of urban mobility © Marco Beck Peccoz
Walk the Talk
A project by Italo Rota and CRA-Carlo Ratti Associati
Client: ENI
Orto Botanico, Brera, Milan, Italy (opening times: 10:00-22:00)
Part of INTERNI Design Re-Evolution exhibition within the Milan Design Week 2023
Opening dates: 18-26 April 2023
CRA Team: Carlo Ratti (founder), Andrea Cassi (Partner in Charge), Chiara Morandini (Project Manager), Gabriele Sacchi, Gary di Silvio, Gianluca Zimbardi
Italo Rota Team: Italo Rota, Francesca Grassi
Developed with Blob Factory Gaming Studio
Graphic concept by studio FM milano
Photo credits: Marco Beck Peccoz
Video credits: Davide Bernardis (creative direction), Andrea Zendali (videographer)
更多关于他们:Carlo Ratti Associati & Italo Rota More:Carlo Ratti Associati on gooood & Italo Rota on gooood


























趣味十足
大富翁?
这灯
有趣,好看,好玩儿,夜景很赞!