This story unfolds in the dunes of Dutch island Texel in a World War II era bunker that has recently been acquired by the Aviation & War Museum Texel.
▼项目外观，过去是一座火药库，external view of the project which originally was a bunker
In ‘Torn Island’ visitors crawl into the minds of Georgian soldiers, five days after their bold and bloody uprising. Having to admit failure, they decide it is every man for himself now. In this unique spatial audio experience, you listen to the echo of a past that divides the island until today. This was a chance for us to design a narrative space that uses 3D audio as its only tool. It communicates the story in a very personal manner, but it is also the means to immerse visitors. Most importantly, leaving almost no visual elements allows for visitors to use the most versatile of media: their own minds.
▼空间中几乎没有视觉元素，space with almost no visual elements
▼人们可以通过声音和想象来了解历史，visitors could experience the history through audio and imagination
“当人们处在这样一个只有声音的空间中时，他们的想象将被激发。”主创设计师Michel de Vaan说道。
“When you only work with audio in such a place you really trigger people’s imagination.” Michel de Vaan, lead designer.
To create an audio drama that feels authentic, Kossmanndejong collaborated with professional actors and podcast-makers. Wandering through the bunker you will hear different dialogues between people who were in that bunker that day and you will get to understand their dilemma’s. Through a multi-dimensional sound system with very precise geo-tracking you will hear changes in direction and volume depending on where you step.
▼音量可以根据游客所处位置发生变化，the volume would change according to the location of the visitors