(北京)宽建筑与万般世界工作室 – 中级建筑师 / 建筑师 / 带薪实习建筑师 / 虚拟空间设计师 / 虚拟空间工程师

 

宽建筑与万般世界工作室简介:
KUAN architects & VRban Studio Introduction:

宽建筑与万般世界,由国家一级注册建筑师、虚拟空间学者、科幻作者王宽主持,是一个面向新时代的富有科幻气质的跨界设计工作室。市场主体为北京宽璐建筑设计咨询有限公司和海南万般世界文化科技有限公司。

由王宽先生、丁璐女士于2012年春在北京创立,2013年秋进入北京城建设计发展集团内运营,成长为极具创新思想的设计工作室。2016年,工作室开始在建筑、科幻、虚拟现实领域相互跨界,为这三个领域的相互融合做出了些许开拓性的贡献,2019年夏,工作室转化为独立公司,迁址望京,经过一年的整合孵化期,现在开始搭建全新的跨界设计师团队,广发英雄帖。

我们将50%的能量聚焦在经典的城市、建筑、空间设计工作上,称为“宽建筑”,将另50%的能量聚焦在基于5G & VR & AR技术的虚拟空间沉浸式内容的设计、开发工作之上,称为“万般世界”,这两者恰是人类身心生存空间的两个维度。在科幻思想方法指引下,积极试探和扩展建筑学与虚拟空间学之间的本质关联和市场边界,全力投身于波澜壮阔的新基建时代。

KUAN architects & VRban, lead by Wang Kuan, national registered architect, virtual space scholar and science fiction writer, is a cross-border design studio with science fiction temperament facing the new era. The main subjects are Beijing Kuanlu Architectural Design Consulting Co., Ltd. and Hainan VRban World Culture and Technology Co., Ltd.

It was founded by Mr. Wang Kuan and Ms. Ding Lu in Beijing in the spring of 2012, entered the Beijing urban construction design development group in the autumn of 2013, and has grown as a design innovative studio. In 2016, the studio began to cross-border in the fields of architecture, science fiction and virtual reality, making some pioneering contributions to the integration of these three fields. In the summer of 2019, the studio was transformed into an independent company and moved to Wangjing District in Beijing. After a year of integration incubation period, it is now starting to build a new cross-border designer team.

We focus 50% of our energy on the classic urban, architectural and spatial design work, which is called “KUAN architects”, and the other 50% energy is focused on the design and development of immersive content of virtual space based on 5g & VR & AR technology, which is called “VRban”. These two are just two dimensions of human physical and mental living space. Under the guidance of science fiction thinking, we actively explores and expands the essential connection and market boundary between architecture and virtual space, and devote ourselves to the magnificent new infrastructure era.

2002年初春,王宽在天津大学建筑学院读书期间,来到位于北京大学镜春园的张永和非常建筑事务所实习,2004年夏毕业后,留任工作,历经8年。2010年进入北京水晶石数字科技集团(亚洲最大的数字视觉技术服务商)设计中心,任设计总监。2013年至2019年,王宽在北京城建设计发展集团(以设计为引领的城市建设综合服务商,01599.HK)主持宽建筑工作室。2018年3月,王宽在位于中国(海南)自贸试验区的海口经济学院雅和人居工程学院内创立了虚拟空间设计专业,任学科带头人,讲席教授,为全国最早设立虚拟现实本科专业的院校之一。曾受邀在清华大学、天津大学、广州美术学院、深圳南方科技大学、中国矿业大学、北京歌德学院、海南省社科年会、北京设计周、天津设计周、深圳\香港城市\建筑双城双年展、上海国际电影节科幻产业论坛等学术机构和活动中举行讲座和论坛。2019年担任第八届深港城市\建筑双城双年展(全球唯一城市\建筑双年展)执行策展人。

In the early spring of 2002, when Wang Kuan was studying in the school of architecture of Tianjin University, he joined Yungho Chang’s FCJZ office in Jingchun garden of Peking University as an intern architect. After graduating in summer 2004, he stayed working for eight years. In 2010, he joined the Design Center of Beijing Crystal CG group (Asia’s largest digital visual technology service provider) as design director. From 2013 to 2019, Wang Kuan presided over KUAN architects in Beijing urban construction design development group (a comprehensive service provider of urban construction led by design, 01599.HK). In March 2018, Wang Kuan founded the virtual space design major in YAHA School of Built Environment, Haikou Institute of Economics, located in China (Hainan) pilot free trade zone,as the discipline leader and Chair Professor. It is one of the earliest universities in China to establish a virtual reality undergraduate program. He has been invited to hold lectures and forums in Tsinghua University, Tianjin University, Guangzhou Academy of fine arts, Shenzhen Southern University of science and technology, China University of mining and technology, Beijing Goethe college, Hainan annual conference of Social Sciences, Beijing design week, Tianjin design week, BI-CITY Biennale of Unbanism\Architecture, Shanghai International Film Festival science fiction industry forum and other academic institutions and activities. In 2019, he was the executive curator of the 8th BI-CITY Biennale of Unbanism\Architecture (the world’s only Urban / Architecture Biennale).

 

主要荣誉:
Main Honors
 

意大利NEXTLandmark奖、台北设计奖(Taipei Design Award)、北京国际设计周751最佳景观装置艺术奖、两次获得德国红点奖(Reddot Design Award)、凤凰卫视《设计家》栏目专访、深港城市\建筑双城双年展执行策展人、科幻小说《沙漏》及其虚拟城市概念入选刘慈欣、孟建民主编的新书《九座城市,万种未来》。

NEXTLandmark prize in Italy, Taipei Design Award, The best interactive landscape installation of 751 Beijing Design Week, Reddot Design Award twice winner, exclusive interview from the Designer Program of Phoenix TV, the executive curator of Bi-city Biennale of Urbanism and Architecture inf Shenzhen, representative si-fi novel the Sandglass and Forever City conceptual art published in the new book Nine Cities, Millions Futures edited by Liu Cixin and Meng Jianmin.

视频链接:凤凰卫视《设计家》栏目专访  Exclusive interview from the Designer Program of Phoenix TV

 

展览及学术讲座:
Exhibitions & Lectures

2013年威尼斯NEXTLandmark奖学术沙龙
2013年北京国际设计周互动景观艺术装置:动(Move)
2015年北京国际设计周宽建筑个展:缩微城市(Micro City)
2017年北京国际设计周互动景观艺术装置:低维城市
2018年天津设计周“此间”建筑师个人展
2018年北京歌德学院《看不见的城市》演讲及沙龙
2018年一刻Talks演讲局《幻想是人类进化的原动力》
2018年凤凰卫视《设计家》栏目专访
2018年中国科幻大会《城市、建筑与大湾区的科幻想象力》论坛
2019年上海DADA2019数字建筑论坛
2019年海南省社会科学学术年会演讲《从田园牧歌到虚拟城市》
2019年第一届虚拟设计大赛担任评委
2019年中国矿业大学《虚拟空间》讲座
2019年担任深港城市\建筑双城双年展执行策展人(UABB)
2019年王宽与吴岩携手腾讯游戏,策展虚拟双年展(UABB)
2019年UABB深圳当代艺术与城市规划展览馆《九座城市,万种未来——大湾区与城市的未来》圆桌论坛
2020年上海国际电影节科幻影视产业论坛对谈《VR时代-影视与游戏的界限》
2013 Celebrating Lectural Shalon of NEXTLandmark prize in Venice
2013 Beijing Design Week, interactive landscape installation MOVE
2015 Beijing Design Week, KUAN special exhibition Micro City
2017 Beijing Design Week, interactive landscape installation 2D City
2018 Tianjin Design Week, Wang Kuan special exhibition
2018 Speech the Invisable City in Beijing Goethe Institute
2018 YikeTalks Speech Imagination is the force of human evolution
2018 Phoenix TV Designer Program special interview
2018 China Si-fi Conference salon speech in Uran, architecture and the si-fi imagination of the greater bay area
2019 DADA Digital Forum in Shanghai
2019 Hainan Social Sciences Annual Conference, from Countryside pastordl song to Virtual City
2019 act as the judge of first vitual design competition
2019 China Mining University, the lecture Virtual Space
2019 Excecutive Curator of Bi-city Biennale of Urbanism and Architecture inf Shenzhen
2019 the UABB Virtual Biennale curator with Yan WU
2019 UABB Forum, Nine cities, Millions of futures——future of the great bay
2020 Shanghai International Film Festival science fiction industry forum——The boundary between film and game in the VR era

 

代表作品:
representative works
 

▽青岛凤凰之声大剧院 Qingdao Opera House Song of Phoenix

视频链接:青岛凤凰之声大剧院航拍 Aerial photography of Qingdao Opera House Song of Phoenix

▽山西沁水杏河商业带  Shanxi Qinshui Xinghe Commercial Center

▽鄂尔多斯鄂多克市民展览中心 Erdos Otog Exhibition Centre

▽2022冬奥会张家口赛区入口广场及安检接待大厅建筑 2022 Winter Olympic Game Zhangjiakou Zone Reception Hall

▽奇点种子——清华大学科学博物馆(国际竞标第一名)Singularity Seed——Tsinghua University Science Museum (1st Prize International Bidding)

▽ 2016年北京国际设计周751动力广场宽建筑个展“缩微城市”,获2016年红点奖KUAN special exhibition pavillion in Beijing Design Week,2016 Reddot Award Winner

▽ 晋城世界光谷光机电产业园前区 Jingcheng World Optical Valley Front Park

▽ 科幻小说《沙漏》及永恒之城概念艺术设计,并入选刘慈欣、孟建民主编新书《九座城市万种未来》the FOREVER CITY in the novel Sandglass pressed in the book Nine cities, Millions of futures,Edited by Liu Cixin, Meng Jianmin

 

办公地点:Office Location

北京市朝阳区望京街合生麒麟社1-2912
1-2912,Hesheng Qiling Society, Wangjing Street, Chaoyang District, Beijing

 

办公环境:Office Environment

 

招聘职位:
Recruitment position:

O 中级建筑师:

1、最低学历大学本科
2、有3年以上工作经验
3、对小型、中型、大型建筑均有实践经验者优先,有施工图经验者优先。
4、对建筑艺术有理想和热情,能够客观认知建筑的本质和社会规律,对建筑形式有较好的把握能力,在建筑艺术的创新上有一定的能力
5、勤于沟通,具备良好的时间管理能力,善于思考和总结经验,并能够适应快速的成长节奏,勤于学习新技能。能够以主人翁的精神,积极主动按时按量推进项目,与甲方、合作方、内部团队保持交流并有效解决问题。
6、必要软件要求:Rhino、Sketchup、Auto CAD、Adobe Photoshop,入职后必须掌握软件:光辉城市Mars、Adobe Premiere、VR眼镜操作、Unreal Engine 4

Intermediate Architect:

1. Minimum bachelor degree
2. More than 3 years working experience
3.Practical experience in small, medium and large buildings is preferred, and construction drawing experience is preferred.
4. Who has ideal and enthusiasm for architectural art, can objectively understand the nature and social law of architecture, has a good grasp of architectural form, and has a certain ability in the innovation of architectural art
5. Diligent in communication, with good time management ability, good at thinking and summarizing experience, and able to adapt to the rapid growth rhythm, diligent in learning new skills. With the spirit of being the master, actively promote the project on time and in accordance with the amount, keep communication with Party A, partners and internal team and solve problems effectively.
6. Necessary software skills: Rhino, Sketchup, Auto CAD, Adobe Photoshop. Should master Sheencity Mars, Adobe Premiere、VR glass operation skill、Unreal Engine 4

O 建筑师:

1、最低学历大学本科
2、对建筑艺术有理想和热情,能够客观认知建筑的本质和社会规律,对建筑形式有较好的把握能力,在建筑艺术的创新上有一定的能力
3、勤于沟通,具备良好的时间管理能力,善于思考和总结经验,并能够适应快速的成长节奏,勤于学习新技能。
4、必要软件要求:Rhino、Sketchup、Auto CAD、Adobe Photoshop,入职后必须掌握软件:光辉城市Mars、Adobe Premiere、VR眼镜操作、Unreal Engine 4 after joined us

Architect:

1. Minimum bachelor degree
2. Who has ideal and enthusiasm for architectural art, can objectively understand the nature and social law of architecture, has a good grasp of architectural form, and has a certain ability in the innovation of architectural art
3. Diligent in communication, with good time management ability, good at thinking and summarizing experience, and able to adapt to the rapid growth rhythm, diligent in learning new skills.
4. Necessary software skills: Rhino, Sketchup, Auto CAD, Adobe Photoshop. Should master Sheencity Mars, Adobe Premiere、VR glass operation skill、Unreal Engine 4 after joined us.

O 带薪实习建筑师:

1、最低大学四年级
2、实习期不少于2个月
3、对建筑艺术有理想和热情,能够客观认知建筑的本质和社会规律,对建筑形式有较好的把握能力,在建筑艺术的创新上有一定的能力
4、勤于沟通,具备良好的时间管理能力,善于思考和总结经验,并能够适应快速的成长节奏,勤于学习新技能。
5、必要软件要求:Rhino、Sketchup、Auto CAD、Adobe Photoshop,入职后必须掌握软件:光辉城市Mars、Adobe Premiere、VR眼镜操作、Unreal Engine 4
6、实习评估良好者优先录取为正式员工。

Paid internship Architect:

1. Minimum senior year
2. The internship period shall not be less than 2 months
3. Who has ideal and enthusiasm for architectural art, can objectively understand the nature and social law of architecture, has a good grasp of architectural form, and has a certain ability in the innovation of architectural art
4. Diligent in communication, with good time management ability, good at thinking and summarizing experience, and able to adapt to the rapid growth rhythm, diligent in learning new skills.
5. Necessary software skills: Rhino, Sketchup, Auto CAD, Adobe Photoshop. Should master Sheencity Mars, Adobe Premiere、VR glass operation skill、Unreal Engine 4 after joined us.
6. Those with good internship evaluation will be admitted as regular employees.

O 虚拟空间设计师:

1、大学为艺术类、建筑类专业
2、有1年以上影视游戏概念艺术设计、美术设计工作经验
3、熟练掌握Maya、Rhino、3dmax、Zbrush等3D艺术造型软件
4、熟练掌握Photoshop、AE、C4D、PR等视觉表现软件
5、熟练掌握Unity3D或Unreal Engine 4,两者均掌握可优先入职

Virtual space designer:

1. The university is a major in art and architecture
2. More than 1 year experience in video game conceptual art design and art design
3. Master Maya, rhino, 3DMAX, ZBrush and other 3D art modeling software
4. Master Photoshop, AE, C4d, PR and other visual performance software
5. Proficient in unity3d or unreal engine 4, both of which are preferred

O 虚拟空间工程师:

1、有游戏软件工程制作经验
2、有较好的艺术修养和审美水平
3、同时熟练掌握Unity 3D和Unreal Engine 4的全流程制作技术
4、能够独立完成VR交互应用的全流程制作、封装
5、至少熟练C#、C++编程语言

Virtual space Engineer:

1. Experience in game software engineering
2. Have good artistic accomplishment and aesthetic level
3. Master the whole process production technology of both Unity 3D and Unreal engine 4
4. It can independently complete the whole process production and packaging of VR interactive application
5. At least proficient in C#, C + + programming language

 

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